Indeed, one thing to keep into consideration, though, is that 17 is not a bad AC by any means, and you could therefore decide not to invest much in DEX, making it another potential dump stat, and focus your efforts in increasing mostly your STR and CON. Similar to human fingerprints, each Tortle will have different patterning on its shells, mostly geometric or spiral patterns. 10 min read. Spike Shell Attack! Given domesticated lives, some might notice that Tortles are experienced when it comes to manual labor and living simpler lifestyles. But if you have a good AC you can focus your build into powerful feats. Likewise, Tortle Barbarians who choose a life of adventure would easily be protective of their comrades. The naming tradition of Tortles is very relaxed, and not looked upon with much importance. But, hear me out. Naturally, my basic fighter build will utilize a katana (1d8 slashing), using the versatile property (1d10 +STR). Along with the Nature Domain cleric abilities, Ill gain a list of unique spells to learn as I level up. My first few spells from the Tempest Spell list include: Pulling from Japanese mythology, I though a kappa-style Samurai class could be a fun build. The prone mechanic gives foes advantage on attacks against you, so even with an AC of 21 your opponents are going to get an upper edge on you more often than not. Unless there was a sage advice ruling I'm not aware of. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shields bonus as normal. Perhaps most importantly, their innate Spellcasting ability allows them to offer more diverse combat options to the party unlike other melee classes. Moreover, their flexible nature in combat allows the party to have a more versatile support unit that can dish out damage just as well as they can cast defensive and healing spells. You can't use a shield without losing class features, so you'll lag behind other builds and never catch up. The ability scores dont line up very well, and the Paladin has very little You can't use armor and you don . I can use this ability an amount of times equal to my Wisdom modifier. of the Tortles traits. AC, you choose only one, typically whichever gives you the highest Given the nature of the Tortle, perhaps the Divine Domains of Life, Nature, and Protection work best with the Tortle Cleric. The straightforward nature of a Tortles various features allow them to take on diverse class roles as the Cleric. The consent submitted will only be used for data processing originating from this website. Since your AC and damage reduction are so good at level 1 you can just walk across the battlefield to begin the execution process haha! You can also choose to be either medium or small. cant get their AC above 17 (without magic or a shield, both of which you can Baby Tortle walk for a few weeks before managing to walk like most humanoids. shows you are used to fighting in a small raiding party/group unit. stacking their AC unbelievably high. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shields bonus as normal. They reach adulthood by the age of 15 and live an average of 50 years. My Domain spells will give me plenty of elemental choices. This spore cloud is at the center of my abilities, creating a necrotic area that damages enemies around me and creates other zombie effects. However, Tortles may also resort for professions that rely more on helping them support their community, be it as healers, laypersons, or protectors of the land. natural armor does a lot to address that. 12+ AC so matching the Tortles flat 17 AC is exceptionally difficult. . Unlike most other animal-folk species they tend not to wear clothes, instead sporting necklaces, bracelets, or headwear to express themselves or remember people from their travels. They deal 1d4 + STR Mod of slashing damage, instead of the usual bludgeoning damage. Download and enjoy! Except Blessing of the Forge cannot be used on a shield. So you would happily give a Tortle Barbarian an AC calculation of 17 + Dex + Con? Which, if youre playing a nautical campaign, are sure to come in handy. Preference cookies enable a website to remember information that changes the way the website behaves or looks, like your preferred language or the region that you are in. E.G if you AC is 5 due to unarmored defence you could pump up your strength or take great weapon master without losing power. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. No Dexterity increase, and nothing else about the Tortle appeals to the At level 1 you could easily have a +3 to both Dex & Con (or more) for a starting AC of 26. The updated version published in Mordenkainens Monsters of the Multiverse also allows three +1 increases, allowing you to start with 16 in all three of Dexterity, Constitution, and Wisdom. Snapjaw, The Tortle Barbarian Snapjaw, a ruthless warrior from the Misty Isles of Andraxia. The Tortle is the best option for Strength-based monks. This means the 2d8 damage from Wrath of the Storm deals 16 damage instead of rolling when I use Channel Divinity. Finally, Indominable (level 9) gives me an option to reroll a saving throw. Youll get proficiency in Athletics and Insight. These turtle-people spend their lives embracing the wonder in the world, traveling to new places in the spirit . Tortle Barb's make amazing grapplers. The additional skill is also nice for a skill-focused character. Because tortles are inherently lawful good, the class fits thematically wellespecially with Nature or Tempest Domains. Tortles are also known to adopt the gods of people they meet in their travels, so being convinced to fight in service to a god would make a lot of sense to this race thematically. Tortle characteristics and background By far one of the most solitary races, tortles venture out from their coastal birthplaces to explore the world. The tortle race on it's own with it's AC calculation has learned to use it's shell to protect itself. Powerful build means you can grapple much bigger enemies too. The Tortles AC is such an effective choice for the Druid that I used the Tortle in my example build for the Circle of Spores Handbook. Plus, druids cant wear normal armor to begin with, so my Natural Armor will be of great use here. Also a reminder that a non-tortle barb can wear medium armor no problem. AC = 16 + Proficiency + Dex + Con + Shield. Basically, youre tracking down bounties and cashing in. +something to your AC all increase whichever AC calculation youre using Reddit and its partners use cookies and similar technologies to provide you with a better experience. This website uses cookies to improve your experience. Enemies may focus on you in vain, even if they hit you take half damage. I plan on having a relatively low Dex so neither Monk, not Barbarian would exceed the 17 which is the main reason the race is Tortle, so my AC can be half decent without any Dex. And, even then, if you want to play an enforcer for your faction, that works too. of which Tortle can write, read, and speak Aquan and Common. Moreover, their Strength Ability Score Bonus also enables the Druid to have a more melee role for the team, which perfectly complements their other abilities such as shapeshifting into stronger beasts. These Tortle Fighters may be experts in using various kinds of weapons and tactics in order to defend their tribes from various threats that may come from the mainland. In real-world history, Gladiators often come in the form of war criminals, people from lower classes, those who want to earn their own freedom, or those who want to earn fame and glory. Tortle in my example build for the The main draw to this background is the Wanderer feature. Price. Please enable JavaScript to get the best experience from this site. If you are using those rules, scroll up to the previous section. use a shield without losing class features, so youll lag behind other builds will make a more effective fighter. A Tortles innate Strength Ability Score Bonus enables them to become efficient melee Fighters capable of eliminating enemies up close. 1964 "tortle barbarian" 3D Models. Thunderbolt Strike pushes Large and smaller creatures back 10 feet whenever I deal lightning damage to it. Their eyes will echo these tones. First, Ill gain a bonus proficiency with martial weapons and armor, expanding my available weapon choices. Check out our Patreon or Tribes! Meanwhile, their knowledge about their own region or community could be a great way to integrate a new place to explore once the party reaches a certain point in the campaign. Your size is Medium. A Heavy Plating Warforged Forge Cleric using Blessing of the Forge on its shield has a starting AC of 21 at level 1, so these rules as clarified aren't that bad at all. They gain benefits from wearing Shields, but not when wearing armor. Because Ill already have Survival as a proficient skill, Ill choose Animal Handling to leverage my Wisdom score. At level 3, Ill gain my major Samurai features, including Bonus Proficiency, Fighting Spirit and Elegant Courtier. I play a zealot Barbarian Grikor in a home game. Plus, the damage increases to 2d8 when I reach level 14. The Folk Hero background is a really fun option. This is great. In their final moments, they will share their lifes knowledge with their newborn children, beginning the cycle of life again. But, that means choosing it fills some gaps for your Barbarian. Tortles tend to be conflict-averse creatures, something reflected both by their cultural characteristics and their ancestral traits. 3. This charm lasts for 1 minute, making the creature friendly toward my entire party. For my complete Druid Circle of Spores article, Click Here. to dump AC similar to a cleric in heavy armor and invest those resources This guide will help you build a Tortle that fits the kind of character you want to make while making room for you to add your creative flair. Barbarians are free and wild. Weirdly, this background is more cerebral than youd think. Honestly, the Military Rank background feature isokay. Please enable JavaScript to get the best experience from this site. Tortle clerics combine their Strength and Wisdom affinities for yet another wise warrior character. And, berserkers are one of the more famous historical examples that fit the theme of 5es Barbarian class. But, that means they know their way around social situations similar to price negotiations. Still a fun idea, regardless :). in Dexterity. Some cookies are placed by third party services that appear on our pages. You cant After all, Vikings were basically pirates of the northern waters in and around 11th century England. Likewise, Players may want to fully immerse themselves with the domestic and coastal life by choosing a Background inclined with these characteristics. That allows you to focus on Constitution and Wisdom and leaves Thanks for the information! Strength and Wisdom increases are a fine combination, and a fixed AC of 17 means that you match the AC of light or medium armor without any investment in Dexterity. I could come from a volcanic island as a Circle of Wildfire druid or a swampy coast as a Circle of Spores build. The first several are: Plus, my spore cloud grants me necrotic abilities like Halo of Spores, Symbiotic Entity and Fungal Infestation. Do you just decided which one you want? Posted By : / actual instructions in flowcharting are represented in /; Under :nose exercise before and afternose exercise before and after Moreover, their added WIS Ability Score Bonus enables them to withstand mentally damaging spells and effects that would otherwise lessen their efficiency in combat. also allows caster bards to neglect Dexterity in favor of Charisma and feats. If youre looking for a name generator that fits the naming theme of turtles go here. Both are pretty good for any character and the latter helps you break the trope of the gullible brute Barbarians tend to fill. He has all kinds of runes on his shell, and in his shell he has various scrolls and books that he consults for knowledge. not enough. But, thats all up to your DM. For all other types of cookies we need your permission. What makes this feature useless in most scenarios is the fact that you are also prone while in your shell. Or do you combine the two by adding your CON to your natural armor? As a relatively peaceful ancestry, Tortles are rarely violent and aggressive. I'm not sure in default lore if this works since they're basically just giant turtles but something that can live for millennia may pick up some tricks, and I love the idea of a Tortle getting power from THE GREATEST TURTLE OF THEM ALL. The racial AC is Biological, which means that you would always have it, and the class one for Monks and Barbs is learned. With the added benefit of the racial AC boost giving you added survivability, I don't think it's a bad choice at all. All rights reserved. This site works best with JavaScript enabled. Really, the idea of making a Barbarian Soldier is almost oxymoronic. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage . Edit: One idea I like is the idea of a Warlock Tortle, bladelock obv since no charisma, whose patron is a Zaratan. The Tortle is the best option for Strength-based monks. This time, Ill be able to wield a martial shield, giving me a +2 to AC. This feature lets you remember areas youve been so its harder to get lost. Tortle Appearance:General Looks Found Among Them, Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Ability Scores in 5e: Standard Array, Point Buy, Dice Rolls, D&D Session Zero The Formula for a Great Start. Mega Yahtzee Thread:Highest 41: brocker2001 (#11,285).Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953). You can speak, read, and write Aquan and Common. Tortles get a bonus to Strength and Wisdom, a high natural armor class and a few fluffy turtle powers like swimming and holding their breath. Powered by Shopify, Dragons are to a Dragonborn as turtles are to a. Tortle reach adulthood as early as 15 years and live up to an average of 50 years of age. In some ways, they pull from their sea-turtle heritage, covering great distances with uncanny sense of direction. The point of the Far Traveler background is to make a "Fish-Out-of-Water" character. I can't imagine much could kill them. Strength and Wisdom are great for front-line clerics, but most such clerics Norse Foundry is a Registered Trademark and cannot be used without written permission. A few can be selfish and greedy, tending more toward evil, but its unusual for a tortle to shuck off order in favor of chaos. In turn, Tortles can also focus on other Ability Scores such as Constitution for better health and even Dexterity for evasion and reflexes. The natural Strength of the Tortle makes them quite fit for the Barbarians Rage mechanic, which relies heavily on maximizing their Strength traits. Wisdom-based. A Far Traveler Barbarian probably reflects a society that emphasizes strength or physical prowess in general. The Druids best AC options provide On the action side of things, Action Surge allows me to take 1 extra action a day, giving me the opportunity to finish an opponent or flee in a hot situation. Players interested in creating a character with an innocent desire to explore the world can find the Tortle perfect for their needs. "We got this, no problem! They appeared in a few lesser-known sources across 2nd and 3rd addition, and returned in 5es Tortle Package (affiliate link), published as part of WotCs annual Extra Life charity drive in 2017. Privacy Policy. Unlike the combat-oriented Fighters, Tortle Rangers may find more focus in defending their tribe or community from threats before they even discover the location of their homes. You have the option to grab these as a Barbarian anyway. And, thats why youd choose the City Watch background. This odd behavior means that tortles rarely build towns and communities, giving them an inherent sense of adventure. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Moreover, their strong stature and timid nature holds a lot of character development potential. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. This would synergize really well with barbarians, as they benefit from a lack of armor. The claws feature turns your unarmed strike into 1d4 + strength modifier of slashing damage instead of the normal bludgeoning damage. Read More, In case of sale of your personal information, you may opt out by using the link Do Not Sell My Personal Information. His Bless imparts those influenced with knowledge of fighting his foes and his Spiritual Weapon is a bunch of constantly floating text that strikes enemies. Here are some noteworthy traits of the Tortle: Despite the rather pacifist or conflict-averse nature of the Tortle, it doesnt mean they cant fight. My Wildfire Spirit can make a ranged Flame Seed attack and teleport allies away from danger, leaving flames to burn surrounding enemies. Ill build the initial cleric with a shield/mace combination. The Circle of Wildfire relates to the destruction and resurrection cycle of forest fires. 240 - minutes. That said, the Tortle racial is going to be better than Unarmored Defense until you get at least max CON and +2 DEX mod. document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()); This site uses Akismet to reduce spam. 4. But, this means your character has that option in social encounters. Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the U.S.A. and other countries. And you can always use TCoE to make the old switcheroo if you want to, cough cough. Now, this is a bit of an odd one, I know. Natural Armor. and find the best price. You gain proficiency in the Survival skill. So does everyone else. Tortles like to live their lives following specific rituals, routines, and customs that they follow throughout their lives, making most of them Lawful Good. This works well for Barbarians. Now, because of this I could see most people not taking any armor at all. Those who already have this advantage instead gain advantage in Intelligence or Charisma saving throws. Tortle simplifies a lot of things for the Circle of Spores. Okay, I just wasnt sure if you had to pick which one or try to combine them. This site uses different types of cookies. I'll take the twenty on the left - you guys handle the one on the right!". total AC. The Druids largest problem is their lack of durability, and the Tortles Their shells account for roughly one-third of their weight. I can use this ability once on each of my turns. Exploring the lands of man, the closest he has found to this delicacy is mucous. What does a tortle bring to the grappling equation? I was wondering exactly how these two abilities work with each other. Her proficiencies helped her outside of combat which is something Barbarians usually lack. Divine Strike (level 8) gives me a bonus 1d8 cold, fire or lightning damage to melee strikes. Their arms reflect this bulkiness and tend to be very wide, differing just enough from their feet to receive a different classification. Tortles live a relatively nomadic and simple life as farmers near coastlines, with their shells protecting them from harsh weathers. A Tortle Barbarians Rage is shaped by their chosen Primal Path, which gives them unique bonuses and features that they can use in battle. Assuming a Dex mod of +3 and a Con mod of +3, this would put a level 1 Unarmored Warforged Barbarian at an AC of 19, or 21 if they have a Shield. In fact, page 125 of the Players Handbook specifically states you can customize your background if you want to tweak one. Tortle inside their shells get AC + 4, with Advantage on CON and STR Saving Throws. Unfortunately, the tortle's fixed AC won't keep up with other monks, so your AC will fall behind by level 8 when most monks will hit AC 18 with Unarmored Defense. Your proficiencies from the Far Traveler background, Insight and Perception, keep you alive in both hazardous and civilized encounters. My special Channel Divinity ability is Charm Animals and Plants. But, I feel that it pads out the Barbarian and gives them more depth than the musclebound meathead they tend to be. Genre Bomb is built to be your source for tabletop role playing game reviews, guides, and free adventures. $2.99. 3. As for my basic cleric spells, Ill lean into the healing/divine aspects of the class. Thematically, it fits perfectly with the tortles wandering tendency, giving me options to play with island or swamp ecologies as magic. The Druids best AC options provide No Charisma increase. However, when they do, Tortles become extremely dedicated to their cause and their goals while exploring the land. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. There are effectively three versions of the Tortle. However, Tortle Clerics shine when facing holy trains, as Destroy Undead and Divine Intervention can easily turn the tide of battle, especially when facing the forces of darkness. There just isnt a fighter build that makes good use Your choice of background doesn't matter much beyond normal Druid stuff. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. These are principles which every person of every faith can embrace. And, it gave her a good tie-in to the events of the game since she had orders from her superiors. Or, maybe your character has a code of honor they follow. Learn how your comment data is processed. The Sailor 5e background might not seem like it fits well with the Barbarian. A Tortle Acolyte would fit right in a story where their tribe or community worships a particular deity - be it the god of the seas, the harvest, or the primary focus of their community. Interesting objects for you. Tashas Cauldron of Everything introduced the option Customizing Your Origin rules, which gave us the second version and allowing players to reassign the Tortles ability score increases and their skill proficiency. This odd behavior means that tortles rarely build towns and communities, giving them an inherent sense of adventure. Alignment. Moreover, their Fighting Style allows them to dictate how they want to fight. An unarmored Warforged barbarian using the rules as I would run them Would have an AC of 11+ DEX + CON+ Proficiency. Tortle Abilities and Traits: What Characterizes the Tortle Race. A'Toon the Knowledge Priest Tortle with a Sage background. I can cause this extra damage once per turn. But, the real kicker is the variant background feature; Bad Reputation. 12+ AC so matching the Tortles flat 17 AC is exceptionally difficult. You can customize them almost anyway you like. A Tarrasque--the "toughest" creature in existence--has an AC of 25. Plus, Ill gain Wrath of the Storm off the bat, giving me the ability to hit those who damage me with 2d8 lightning damage. The update also increased the Tortles Claw damage to 1d6 and changes the Tortles original fixed skill proficiency, instead allowing you to choose from a small list of options. Not approved/endorsed by Wizards. Now, most Barbarians I know dont really use Persuasion. Whenever I use my Channel Divinity, every plant and animal creature within a 30-foot radius must make a Wisdom saving throw or become charmed. Ive learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel. The changes here were minor, replacing the Tortles Ability Score Increase trait with the new standard for ability scores, allowing players to assign either +2/+1 increases or three +1 increases. Tortle Rangers demonstrate their expertise in combat with Favored Enemy and Natural Explorer, enabling them to get advantages when fighting in certain environments and against certain enemies. 17 AC will match the maximum possible AC in light armor right from level 1, and if you were planning to fit feats into your build you might never go to 20 Dexterity. Youre big and strong (probably), but you have a certain magnetism that the people of the land cant ignore. That said, you really only need STR and CON for your build so you can go 15 into both of those then on your next ASI improve those both by 1 point to bump up the modifiers. The Druids largest problem is their lack of durability, and the Tortles Also note thatShell Defense stacks with whichever AC calculation you choose because it is a bonus and not a calculation. You cant use armor and you dont need it, Shell defense is bad but it could very very situationally be useful, Snap attack shouldnt be used unless you are disarmed but a d4 is bette than a 1, Unarmored movement works with the shell (Im pretty sure), Basically maybe not the best choice but a damn fine one, For flavors sake its gotta be a pissy alligator snapping tortle of course. 3.3K Views. Tortles tend to lead orderly, ritualistic lives. with soldier i like to use that for viking also. One hand has a shield, then other pins and grapples Baba Yaga or some shit. However, my major Strength bonus shouldnt go to waste, so Ill focus on druid circles that allow me to implement a shield/sword druid with area-of-effect spells. Theming might be a little weird here. I plan to sit at 17 indefinitely. If youre not using those rules, scroll down to the Classic Rules section. moving on to Dexterity. Cookies are small text files that can be used by websites to make a user's experience more efficient. Just imagine a Tortle Bear-Totem Barbarian with that AC. Tortles are a turtle-based race introduced to 5e in a supplemental package to Tomb of Annihilation, The Tortle Package. So, youre used to roughing it and living off the land, so to speak.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'roleplayersrespite_com-narrow-sky-2','ezslot_16',176,'0','0'])};__ez_fad_position('div-gpt-ad-roleplayersrespite_com-narrow-sky-2-0'); Which makes it perfect for the big, rough-and-tumble, no-nonsense and no manners Barbarian everyone thinks of. Your claws are natural weapons, which you can use to make unarmed strikes. Then, Second Wind grants me a pool of HP to draw from, healing me once a day for 1d10 + fighter level. But, maybe youre playing the front line berserker or a member of the reinforcements that come in to help with breaking the last resistance of enemies. And Unarmored Defense is another AC calculation. Not only that, but the Rangers innate familiarity with the various creatures and plant life that live alongside them can enable them to spot threats and take care of them without having to make any direct encounters. I am looking to play a barbarian, the race is the optional part.