Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. I might suggest utilizing Version Checker here. Save game crash / corruption! What about Agents? Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. When I go into hyperspace the mod crashes my game. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Starting templar ship really needs to be the _sal variant. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Tired of your colonies fielding crap? However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Here's the error: That sounds really nice, how does it work around worlds you don't own? You're running from the .bat file instead of Starsector.exe. You can turn off the random events for your own faction, idk about others. In Vanilla I try and go for my own colony as early as possible. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Survey Data is a special commodity obtained by surveying uninhabited planets. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Please Note : Seeds are effected by some mods! Starsector 0.95.1a is out! Diplomatic victory: You are friendly or better with every faction. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Or joining a war fleet I sent waiting in orbit around a planet. They were around in 54 and especially in 62! I dont remember specifically since its been a while, but I found it on the forums. Before the 0.95a update there was an option to disable this at the start, now it's missing. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Is it harder? Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It used to be called Starfarer. The people that hate you will come for you. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Is the mod turn on in the launcher? Some assets in this file belong to other authors. Visit the Mod Troubleshooting Guide! Immersion breaking as hell. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Uploaded: 23 Feb 2019 . You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). If these are vanilla game seeds, great. So don't be an ass and the bigger factions will leave you well enough alone for the most part. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. I appreciate this. It used to be called Starfarer. How would one disable vsync in the starsector and java .exe? It also adds a bunch of weapons and hulls that I couldn't play the game without. MagicLab discord: https://discord.gg/EVQZaD3naU. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. .95.1a-RC6. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Have you redownloaded the mod to be sure it wasn't messed up? Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Will you be raided periodically? No mods for this one. Currently the only use of survey data is to be sold at markets for credits. Copyright 2023 Robin Scott. . Press question mark to learn the rest of the keyboard shortcuts. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Nex is a LOT of new stuff not all of which is well explained. This gives them back a foothold in the game. Probably NGO. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. So theres a data point for you. It also allows you to build storage space-station-waystations. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Any way to disable this or make the cooldown longer then playtime? And it is time to make a colony guide. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Choose your faction (or establish your own) and dominate the Sector! Is it insanely so? I really should have split this guide up. Starsector Nexerelin Colonization. Choose your faction (or establish your own) and dominate the Sector! I do mining/exploration missions early on for creds. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Overhauls. What were they thinking? and our Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Histidine, since you are updating this very often (appreciated!) Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). For more information, please see our Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. For colonizing, systems with multiple planets . To build stations using this mod, add the respective abilities to your ability bar! It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Privacy Policy. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Nex adds alot of stuff that frankly should be apart of the base game. I'll Inspect your organs. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Also it allows you to recruit fleets to fight on your behalf. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Privacy Policy. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Build a heavy industry, add on a pristine nanoforge. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. 2 million if you babysit your colony and do minimal bounties. Greeting everyone, wanted to share a great world seed. Uploader: Histidine. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Install hundreds of mods with the click of a button. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Really gives those epic space battle feels more than vanilla imo. MN-1525049403752618632 (originally started this run on RC12). [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). I came back to the game this week after a long absence. Any way to disable this or make the cooldown longer then playtime? Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Choose your faction (or establish your own) and dominate the Sector! Is it possible to add a config for those costs? Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Privacy Policy. For more information, please see our hi um GraphicLib is not downloding as a .zip help pleas! starsector nexerelin colonizationmostar bridge jump injuries. Constant glitchy / artifacted graphics in the menu! Since my save got corrupted recently I've had no luck in finding good systems for colonization. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. We cover, exploration, ship design, combat, colony management, late game ships and combat. Does the owner faction react? (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! 99% of the time, this happens because Starsector ran out of memory. Tried this ^^ and it worked like a charm! Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Also destroying war fleets with my tiny group of ships felt great. Its a chaotic universe and you cant be everywhere at once. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Sometimes colonies change hands. I would recommend base game over Nex, at least until it gets stale. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. and our Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. If you make use of agents to increase your relations before starting your colonies, it's by far easier. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Create an account to follow your favorite communities and start taking part in conversations. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. StarSector update 0.95a is here. I don't remember specifically since it's been a while, but I found it on the forums. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). I checked the exerelin_config.json but I can't find it or it isn't there. The more markets you give them, the stronger they come back. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Tested the seed on RC15. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). (OutOfMemoryError). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Nex is neither, but it has a scrappiness to it. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Nexerelin. Should I install it or just stay vanilla ? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Cells spawn because Technology/Industrial activities generate interest. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? It draws one in. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Good planet seeds for use w/ mods. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Last Update: 12 Feb 2023. Thanks so much! Big thing however, you must not be hated by any faction other than the luddic path. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. I don't even bother to take planets and stations over anymore it's so bad. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure).