Cripple that economy. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Questions, Paradox Create an account to follow your favorite communities and start taking part in conversations. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Scout plane: Provides intel on enemy troop compositions. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Air warfare is managed in the corresponding strategic air map mode. Strats can completely cripple the enemy, but requires a lot of IC. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. the night *cas* bombing modifier is -90%. Lets talk about strat bombers and whether they are good now. You can add up to 5 support companies to a division. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Once the American airforce is decimated, send in thousands of strat bombers. Destroys ships that lie in port. This is a community maintained wiki. If you build air, you do it for strategic bombing or supporting your ships. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Wings with this mission will participate in land combat throughout the strategic region. What does it affect ? This item has been removed from the community because it violates Steam Community & Content Guidelines. I composed the music for the Battle for the Bosphorus pack. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Especially if the attack on the region is being carried out by a. Pilot exercises. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. For example, with 60% air superiority the enemy will suffer a 7% penalty to . It is possible to have a 1940 plane at the start of 1939! This detection percentage is modified by other variables. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). Especially important in Multiplayer where front lines have many units in them. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Air superiority is provided by planes actively performing their mission and depends on their type as well. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? All air stuff is worthless except heavy fighters. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. And this is actually helped by them having a huge air force, because the AI never disbands air wings. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. The number of airplanes involved in a port strike is increased by the port strike value (e.g. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. I didn't know they targeted Airbases first. Invading the US only to be bogged down by unfathomable numbers of US troops? Is this true? Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). In this guide, youll be shown what division templates are best, supported by actual calculations. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? In this section, well list the most-used types. Bomb the infrastructure behind German lines. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Very cost-effective way of killing the enemy navy. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. A wing with more planes than can join its highest priority battle can split to join multiple battles. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Close Air Support planes are designed to provide support in land combat. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. so night bombing is definitely the way to go. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. Air supply. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). In my experience they're a bit pointless. It can be extremely useful in MP against other players if you can maintain air superiority. Air wings have a base 4% chance to detect or find an enemy fleet. They can attack enemy convoys carrying troops. Make sure your tanks have at least 80% reliability, preferably 90%. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Air wings can be assigned to various missions. Anti-air capabilities are averaged across all divisions including the reserve. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. A division consists of 5 combat regiments and 5 support companies. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). All trademarks are property of their respective owners in the US and other countries. Since intel is are not that good, don't bother building them. supposedly this was fixed in v1.9.1 in an. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Press J to jump to the feed. Questions, Paradox Support companies are typically very cheap and provide strong bonuses to your divisions. They can perform Air Superiority and Interception air missions. If yes, then what's the point in picking the day bombing branch unless you really. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. (Taking into account the minimum-of-1, the result is 1.84). Bomb Scotland's infrastructure into dust and watch them all die. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Is there a template that negates this, other than the Ancient CAS? They are super expensive and need to be escorted by Fighters to be worth the cost. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Hi, let me introduce myself! Same goes for AA. Design tip: maximize soft attack and breakthrough. You underestimate AI Tibet's power. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. That will allow them to redeploy wings with up to 200 planes to be located within the region. All types of planes may be located at these air bases, including carrier-capable models. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. State anti-air can also reduce air superiority in an air region. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. For a better experience, please enable JavaScript in your browser before proceeding. Redirect page. Transport plane: Deploys paratroopers and drops supplies. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. . Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. If you like it, I would very much appreciate if you'd follow me on Spotify. Only do this if you have plenty of fuel, when not at war. open.spotify. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. Air wings are a group of planes forming an air unit attached to an air base. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. All rights reserved. New comments cannot be posted and votes cannot be cast. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Strategic bombers can be fought in the air by fighters. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? The details pane of that window provides numbers across a long time frame. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Each land-based air base can support 200[1] planes per base level without any penalties. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. . In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Well they give tons of war score for one more day. Do you think they are as important as CAS aircraft? While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. TAC bombers have a horrendous strat bombing stat. Information, Frequently Asked The automatically stop pilot exercises when fully trained icon will show when properly enabled. Note that your bombers may get targeted by State anti-air . For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Retweet. Besides them being required for nukes, they're okay in masses, especially in the late game. At the same time I will . Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. on Paradox technology, Legal Bombs enemy buildings to cripple their industry. These variants are able to launch from and land on aircraft carriers. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Naval bombers en masse are ridiculous. Press question mark to learn the rest of the keyboard shortcuts. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. These apply on the small airframe, since the small airframe is used as CAS. CAS wings will contribute planes to the battle up to 54 planes. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. Tanks have a high supply usage, logistics company reduces their supply usage significantly. you can target certain structures with your strategic bombers. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. After all, we're here to explain how to use nukes in HOI4. Also, is producing lots of naval bombers and putting them on naval strike . They can perform Close Air Support, Naval Strike, and Port Strike air missions. Generally I find that starting a coup on the British mainland is the easiest way of beating them. urban environments, across rivers, forts, etc. The maximum air base level is 10[2], for a maximum of 2,000 aircraft.