This means that you'll have to pay the re-hire charge to get your merc back. Kill everything here until 68ish. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. I will lay out a few spots to hit in this range. Go. The run to it is also very short. One thing you can't beat is the money though. Pathings. I came back and my toons went from level 3 to level 10!!! Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. I like to use to portal room for quick evacuation. Murder the "of Fire" mobs from 65 to 68. Just want to provide some info that isn't multiple years old. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Yet, player groups are hard to come by in the 60 to 80 level range. There are two main camps that youll use. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Thanks for pointing that out. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. So there is a level 75 vendor, 80, 85, 90 and so on. The lower level ones spawn outside their cave, with higher level ones as you move back. Welcome to EverQuest! If you aren't saving for something in particular, consider taking these. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Everything is very social. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. When you suspend your mercenary the button will change to Unsuspend. All rights reserved. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. You may finish them and have 30-45 minutes to wait. As soon as you hit 85, do this questline. Let the mercenary do all the work for you. You need the three accounts, so you can create a sustainable merc team. Sadly neither zone is a hot zone. You'll make the amount it takes to pay them and more from those 5 mobs. Some players are reporting trouble verifying their email address. This place is almost nothing but undead. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! © Copyright 2008-2022 Almar's Guides. Nameds drop a pretty good belt and necklace. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. All the gear that levels up with you from 75 to 105 makes life hugely easier. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! With a group of actual people, this place is awesome though. Otherwise, kill puslings and bubonians. A guide specifically for Clerics and Paladins is my next endeavor. Let the mercenary do all the work for you. Healers have a chance of actually rezzing you! The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Make me want to fire up the game again! Start killing everything around the front of the zone. A: No mercs are not allowed in raid zones or most raid encounters. He is a raid target. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. They are in the places where the guards used to be. I avoid the crystalline horrors as they sap mana like wild. your mercenary comes equipped with the armor and weapons he needs. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. The good news is money is now weightless! Q: If the Mercenary dies do I have to buy another one? They are undead and you will reap them with Slay Undead/Ward Undead line spells. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. There is a little city area as well on the far side of the canyon that is a good place to set up as well. Kill everything. Best thing about this zone is the simplicity of getting to it. i.e. All the living creatures run, so you might be in trouble without a root or snare. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Keep clearing until you reach the bridges over water in the northern most area. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Also stay away from the center bottom left of the zone. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Your tank merc can solo any reds from levels 1-60. 1 of 2 Go to page. Do the research on your own on Allakhazam. When you get a new mercenary, it starts at Level 1 with only a single ability. This format works best for me and it's much easier to update than what I used to do. Undead mobs for your paladins to slay and lots of Dark Elves to murder. They will be indifferent to you to start. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. At level 5 it gets its second ability, with third obtained at level 15. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. If not, stay outside. To top it all off, it's also a hot zone!! It is highly recommended that you do this. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Get invisibility on a character who can rez or has a healer merc at least. A: You must be carrying the plat on you in order to pay your merc. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Q: What happens if I don't have the money to pay for my merc? If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. ). Pretty good for running if you botch pulls. Swarming, pets, class specific abilities all change everything drastically. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! House of Thule armor is pretty damn good for it's level. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. A: Yes they do! The undead lake is good for paladins and there are a couple of drolvargs mixed in. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. There are three nameds you can kill here for a good variety of loot. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Youre looking to create a merc team of Tank/ DPS/ Healer. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. We have updated our Privacy Policy. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. The Droga area is super nice for rangers as the goblins are headshotable. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. See below for the final bit of the guide. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. It's a very easy zone to level in without much drama. Once you reach the wasps that are over there, start killing the wasps. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Also keep in mind almost everything here summons. Everything is all sparkly and golden. It essentially serves to let you worry about leveling without stopping for AAs. Pretty much everything is undead and the zone is very easy to get to. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. While you're on that sidebar, read the Returning/New Player FAQ. A: No. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. The North Camp is the second camp when you reach level 77. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. The final two zones drop Glowing Reis, which gives you good armor from 85-90. If you hit "M" you can see your map. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. When you first zone in, the closest mobs are farmers and tired farmers. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Everquest AFK Leveling Missions. The higher the mercenaries confidence level the less chance he has of running away. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. Coming from The Mines, start killing gnolls until 12. Get a PL, swarm lower level content, do some HAs. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Look at my map in comparison to your map to see the location. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Also his armor and weapons will get better as he levels up. Make sure you break the room and kill the first wave of mobs slowly. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. The key is the respawn time for the zone. Everything has changed with the Seeds of Destruction expansion. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Inside the city, the Alarans come in groups of two or three or solo. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) The water and earth giants are the easiest giants, and the fire giants aren't too bad. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. EverQuest Leveling Zones - 1-15 K. kyle123 New member. The north and east you can at least run out if you botch a pull. . These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. Black Reaver included. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. There are two main camps that you'll use. Yeah that is no where near as good as it used to be. Great post. A: Where it shows your vitals aka Health, Mana, Energy. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. It works for some people and if you get in a good rhythm you can knock out quests really quick. In the second city, kill Doomfire mobs until 70. Maybe talk about Guard Hanarn or Harnan? Kill these guys, turning in the quests as you finish them and then getting them again, until 75. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. BACK TO ACTUAL ZONES THAT CHANGE!! Giving out the daily HA tasks? The gear drops here look incredible too. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. The merc will cast a rez (When out of combat) to anyone in your group who is dead. The key to AFK grinding is to not die rather than maximize exp per hour. Hitting Ctrl+R to walk is very good idea here. They like to run, so bring a snare. Start in the tunnels and then work your way through the area around the ghoul assassin. Only downside is that it's a hell of a run out to it. The other room is basically in the exact same spot except on the left side of the map. Assist: Your merc will help DPS. Lots of undead for your friendly neighborhood paladins as well. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. topic on the EQ forums. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Just start at the entrance and work your way down. They can take a long time, but with a little research and experience you can get the times down on her missions as well. So make this the exception to my disdain of HA leveling. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. Will be updating soon to include Ring of Scale. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. You'll need a high level to help you with the missions and quests. By this point you should have gear that can hold up and healers who know what's what. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. With EverQuest free to play, returning players can easily add additional accounts. With a group you can pull them pretty easily and have access to a HUGE number of mobs. Go through a little valley into the south side of the zone though and it becomes Tier 2. Should be an easy time though. A great place to solo for a lot of classes at 105 for AAs. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Mobs run on live side so ignore it. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Best thing though are the nameds. They will drain half your exp and do very little damage. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. 1; 2; Next. You will be doing these three HAs on a loop for a while. EverQuest Cheats & Guides. Up to about level 35 a red con gave me 10%-25% XP. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Once that's done, go through the doors and head to the second level. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, There are better places to go. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. Dwarves are normally friendly, so ignore them as well. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Also during cooldowns they will use agro reducing abilities. In addition, they are packed together. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. Just places that are more or less easy. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. At 82 or straight away if you have a group, head down through the mansion to the basement area. With fire. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. In other words that means all those levels that you can't find groups, you can use him for. You can do 1-40 in about 12 hours of playing. It's some kinda Gnomish backpack thing. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Turn in the quest as you complete it. WHY PLAY LIVE? The north camp is the three rooms near Muramite Proving Grounds. Murder the Rallosians, crystal golems, and frogs. It's called No Heroism Without Fear and begins at Investigator Drolmer. Thread starter kyle123; . Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. Try and kill at least one Captain of the Guard. I will annotate directions to the zones. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! Stay away from the air giants though. Set Hotkey: Set the current stance you have selected as a Hot Key. But since I listed Dalnir, I felt I would be remiss to list this place. Otherwise its like an ooze and a tidemage or a trio of warpriests. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. There are 2 nameds plus a named treant you can easily access if no one else is killing them. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Pathing will get you killed. You can get yourself a mercenary for free to help in your leveling. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Be careful about how much you aggro as the prophet's do Complete Heal. Begin murdering worgs, turning the quest in every 20 worgs. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. At 6-7 go into the middle cave and kill pumas. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones.