About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. The two I found were Chipp against Pot and Pot against Doctor Who. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Worst Match. A special type of blocking done by inputting a block immediately before blocking an attack. The hard knockdown can grant good okizeme. High pushback on block can make this move safe if properly spaced. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. this move builds when normal or instant blocked. Sol does an uppercut with his sword's hilt. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Laskeese 2 yr. ago. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. For example, if Sol has 15% popularity the top 150 players are counted. A very well-timed jump attack on a character who is rising from a knockdown. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Also Snail is -24 on block. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Only occurs if the first hit successfully connected. Vote for Ramlethal's tiers . This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Sol steps forward and swings his sword. Jack-O is a woman with green eyes and red hair. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Tools like these provide him with a strong neutral presence. Knocks opponent away and causes slight ground bounce on air hit. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Best Match. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. His damage is good but not great. 8th overall. Press J to jump to the feed. She's really annoying but you can pretty much do things as usual. It can clip him which puts him into a stagger state, allowing Ram to get in. Can be varied in usage. Matchup guides, advice, and analysis for Zato-1 in GGST. Best Video Games of All Time - Page 70 - Metacritic . Giovanna has red hair and a tanned skin complexion. Indicates an entity that exists seperately from the character was spawned. Follow-up knocks the opponent away on hit. Homing Jump combos greatly increase Tension Balance. Best Match. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. This move and the 236K it canceled from are considered one multi-hit attack. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. . Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. That being said, f.S's pushback means that there are ranges where 5H will whiff. Includes first active frame. Maybe it's cause of May's fast jump arc? 5th overall. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. : 14 different dream interpretations related to the / and /bet you see in your dream. The difference between the attacker's recovery and the period that the opponent is in hitstun. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Important tool for landing Clean Hit Volcanic Viper in the corner. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Walk back Far Slash and jumping away can work well. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. The meaning of the symbols of / and /bet seen in a dream. 24. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Sol does an uppercut followed by a fiery straight punch. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. You should only ever really use air dash in the MU on reaction when you see a whiff. Damage changes with each set of 8 active frames. Launches opponent on hit, hard knockdown upon landing. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Weird that I'd have them exactly reversed. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. What does the symbols of / and /bet symbolize in a dream? Combos into 5H as far as near max range or 2H at close range. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. I literally can't even play the game against Chipp. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Goldlewis player: PROMOTE May and Millia! . If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. If the first hit of a combo, applies an additional +20. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Overview. Thus, it is a very committal attack that should only be used in situations where you know it will hit. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . I-No - 19. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Search. 14 comments. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Combos into 6S against crouching opponents for both better damage and a knockdown. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so